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Do You Like Your RPGs Creamy or Crunchy?

Ethan Peery
July 23

I really, really enjoyed The Witcher 3. It’s one of the best games I’ve played in a long time. The writing is solid. The combat is simple but engaging. Once I finally picked up Gwent, I briefly became addicted. It did so many things right — but there were still a few things that really bothered me.

Most of the upgrades and tweaks in the game are small numbers. The Muscle Memory ability will increase your fast attack damage by 5%. Crushing Blows increases the critical chance of your strong attacks by 2%. Basic-level oils will increase your attack power by a whopping 10%. You know what I have to say to that? Boooooring.

These buffs are just too damn small. When I kill that cockatrice, I have no idea if that 5% saved my ass, and it’s impossible to tell for sure. But my guess is that it probably wasn't a big enough deal to make the difference between success and failure. This is a problem. I am playing to kill monsters (and beat local merchants at a trading card game), and I want to know that my decisions are making a difference.

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On the Health Benefits of Taking an Arrow to the Eye

Ethan Peery
July 3

My Great-great-great-great-great-uncle John Peery fought in the revolutionary war. His militia did pretty well until the Battle of Guilford Court House, where his son Thomas Peery was killed.

John himself was “frightfully wounded” by a saber blow. According to the accounts, “while prostrate, as Tarleton’s troops passed their stricken foe, each brutal Briton gave him a cut with the saber. He received fifty-four saber cuts so that his head and arms were literally cut to pieces.”

This sounds like the end of Uncle John’s story, but the histories continue, saying, “Despite these severe wounds, he survived and returned to his home on the Clinch River, where he lived a number of years enjoying the freedom for which he had given a gallant son and suffered so much himself.”

Sometimes the human body can take an incredible amount of abuse. But on the flipside, Harold Godwinson, the last Anglo-Saxon king of England, famously caught an arrow in the eye in 1066. Needless to say, he did not survive this calamity.

Whoa jeez man I told you they had arrows!!

There are a number of common-sense expectations you might have for combat. A skilled fighter should be able to wade into combat without worrying that he’s going to get killed at the first blow. On the other hand, taking an arrow to the eye will kill just about anyone, no matter how tough or experienced they are.

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Fantastic Points

Taylor Hadden
June 26

We’ve been working on Fantastic off and on for a little over two years now, but its true history dates back much further. Like most things I do in my spare time, Fantastic is the result of a deep dissatisfaction with other options in the same space. At the core of Fantastic is its resource system, originally called “Fantastic Points.” We feel that this system solves a number of annoyances that have long been bugbears in our years playing RPGs. This is its origin story.

I’ve played a fair amount of Dungeons & Dragons (3rd, 3.5th, & 5th editions), but I’ve spent far more time complaining about it with my friends. One of the mechanics that I’ve given the most amount of gripe time to is the idea that a 20th level wizard – a being with power rivaling a god – can only cast Magic Missile four times before they can’t cast any first level spell at all. They can still cast Fireball (or even Wish!), but not Magic Missile. It’s always seemed wrong. Surely, such minor magic should be of no more concern to this wizard than throwing a stone.

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Announcing Fantastic Playtest 1!

Taylor Hadden
June 22

We are excited to reveal the rules for the first public playtest of Fantastic!

Fantastic is a table-top role-playing game centered around cards. Within your character's cards are their strengths, their skills, their weapons, and their equipment. With a unique resource system and combat rules that create a dynamic, shifting battlefield, the game plays not quite like anything we've played before.

This project is two years in the making, and the culmination of over two combined decades of playing and designing table-top role-playing games. We've had a lot of fun working on it, and we want to share it with you. You can check out the game in its rough-and-ready entirety, completely for free, on its website.

We hope you take the chance to print out the playtest rules and give this game a go. If you do, we want to hear from you! Join Fantastic's Discord server and tell us about your experience. What do you like? What do you hate? We want to know!

We hope this is the beginning of an awesome adventure.